Once, after choking on a piece of food, Jen had to ride in an ambulance because they didn’t know if the food had fallen into her lungs or not. To stay calm, she asked the EMT to playtest a game she was working on.
Hello! My name is Jen Allaway. I’m a Game Designer, Writer, and former academic currently living in Silicon Valley, CA.
I broke into the game industry with landmark research on the prevalence of sexism in the game industry and it’s impact on game content. Since then, she’s done contract work on several successful indie games, including IGF Narrative nominee Unavowed, 2064: Read Only Memories and Shardlight.
An MFA of Game Design and Game Criticism from the NYU Game Center, I am additionally an accomplished speaker who as been a guest at GDC, PAX Dev, PAX Prime, Indie Game Con, ECGC, and several universities across the country.
I spent the last three and a half years working full time at Pixelberry Studios. I helped ship several financially successful visual novels in their flagship app Choices: Stories you Play. I rose from being a junior writer who primarily helped and edited other writer’s work to leading a project of my own, Ms. Match, which became a best seller in the app’s VIP programming.
I’m now looking for a studio to join full time, ideally a high mid level to senior position, with great preference for working in the Seattle, Washington area.
If you’re interested in hiring me, you can contact me via my LinkedIn. I’m also @AllawayJ on twitter.