Current Positions

(2021) Senior Narrative Designer – Hidden Path Entertainment

  • I work independently and write a high volume of quality voice-driven dialogue and in-game text that is engaging, and tonally consistent with our world
  • I collaborate with the Project Narrative Director and external contract writers to draft compelling characters and stories
  • I integrate feedback from development team members and iterate on material, working collaboratively as a member of an interdisciplinary team
  • I remain flexible and be able to positively and creatively adapt when the needs of the game change

(2021) Program Director of the Velocity Scholarship Program – IGDA Foundation

  • I ran a 6 week long online boot camp that took marginalized people who haven’t yet broken into the game industry and prepared them to land their first games job faster
  • I prepared curriculum materials and application forms to ensure we received the best possible candidates for our program
  • I used social media and savvy to guarantee the maximum number of qualified candidates applied to join the program
  • I pored through over 135 applications to find 15 people uniquely suited for our specializations.
  • I created and taught specialized curriculum focused on the needs of our program participants
  • I ran regular meetings checking in with my staff and coordinating our efforts to provide the smoothest possible experience for both volunteers and recipients.

Previous Work Experience

Additional Experience

(2016) Design Internship – Mountains of Madness

  • Extensively playtested early copies of the game to find problems in the play experience
  • Rapidly prototyped and tested solutions to help the lead designer hone in on the best parts of the core game loop
  • Organized and contributed to extensive design documentation with the other interns that were delivered weekly to the main designer
  • Had regular bimonthly meetings with the design lead to discuss our feedback and his input for us as a team. 
  • Game released and was a commercial success. 

(2016) Head Team Adviser – National Student Leadership Conference (Game Design)

  • With a staff of 6 people under me, together we taught, mentored, shepherded and looked after over 140 high school students over the course of two 10 day sleepaway camps. 
  • Lectured high school students on game design and led several activities to get them actively engaged in the curriculum
  • Conferred with the Program Director daily to update him on how the students were doing and what we should specifically focus on addressing
  • Led the students through several leadership and team building exercises, which led to greater emotional intelligence and confidence
  • Game Design program was the highest rated program of the 14 offered options for students coming to the camps. 


M.F.A in Game Design, NYU Game Center Class of 2017

B.A in Sociology, Willamette University Class of 2015

Academy of Arts Summer Program: August 2011

Honors and Accolades

Public Speaking


  • ECGC 2017: Autobiographical Game Design
  • PAX DEV 2017: A Conversation About Crunch (Moderator )



Academic Writing

(2018) Woke Gaming: Digital Challenges to Oppression and Social Injustice : Contributing Author, Sexism in the Game Industry. 

(2014) Jezebel(Featured): #Gamergate Trolls aren’t Ethics Crusaders; they’re a hate group

(2014) Gamasutra(Featured): The Reality of Sexism in the Game Industry