Resume

Additional Experience


(2016) Design Internship – Mountains of Madness

  • Extensively playtested early copies of the game to find problems in the play experience
  • Rapidly prototyped and tested solutions to help the lead designer hone in on the best parts of the core game loop
  • Organized and contributed to extensive design documentation with the other interns that were delivered weekly to the main designer
  • Had regular bimonthly meetings with the design lead to discuss our feedback and his input for us as a team. 
  • Game released and was a commercial success. 

(2016) Head Team Adviser – National Student Leadership Conference (Game Design)

  • With a staff of 6 people under me, together we taught, mentored, shepherded and looked after over 140 high school students over the course of two 10 day sleepaway camps. 
  • Lectured high school students on game design and led several activities to get them actively engaged in the curriculum
  • Conferred with the Program Director daily to update him on how the students were doing and what we should specifically focus on addressing
  • Led the students through several leadership and team building exercises, which led to greater emotional intelligence and confidence
  • Game Design program was the highest rated program of the 14 offered options for students coming to the camps. 
  •  

Education


M.F.A in Game Design, NYU Game Center Class of 2017

B.A in Sociology, Willamette University Class of 2015

Academy of Arts Summer Program: August 2011

Honors and Accolades


Public Speaking


2017

  • ECGC 2017: Autobiographical Game Design
  • PAX DEV 2017: A Conversation About Crunch (Moderator )

2015

2014

Academic Writing


(2018) Woke Gaming: Digital Challenges to Oppression and Social Injustice : Contributing Author, Sexism in the Game Industry. 

(2014) Jezebel(Featured): #Gamergate Trolls aren’t Ethics Crusaders; they’re a hate group

(2014) Gamasutra(Featured): The Reality of Sexism in the Game Industry