“1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?”
Based on the novel by H. P. Lovecraft, Mountains of Madness is a fully cooperative game with a pinch of real-time gameplay.
I was part of a development team who playtested early iterations of the game rigorously. Together we played builds as they were sent to us, timed our play sessions, and took copious notes on the play experience. Additionally, we came up with potential solutions to problems and playtested them rigorously with rapid prototyping.