Episode Interactive

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“The Episode app is a mobile storytelling network and platform. Episode features interactive Hollywood-caliber stories built from the ground up for mobile, not the passive entertainment of TV and movies. In Episode, your choices decide the path of your story.”

During her six week contract with Pocket Gems, Ms. Allaway edited popular user content to fit the guidelines of the professionally endorsed line of stories available in the app, as well as added premium content into several chapters.

Mountains of Madness

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“1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?”

Based on the novel by H. P. Lovecraft, Mountains of Madness is a fully cooperative game with a pinch of real-time gameplay. Ms. Allaway was part of a team of interns who playtested early iterations of the game rigorously, frequently and rapidly prototyped solutions to problems as they were discovered, and had numerous meetings and discussions with Rob Daviau, providing our feedback and suggested changes.



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“One year ago, a demon possessed you; forcing you to tear a trail of bloodshed through New York City. Your salvation finally comes in the form of the Unavowed – an ancient society dedicated to stopping evil.

You are free, but your world is in tatters. You have no home, no friends, and are wanted by the police. Your old life is gone, but perhaps you can start a new one. Join the ranks of the Unavowed, and fight against the oncoming darkness…”

Unavowed is Wadjet Eye Games’ next point-and-click adventure extravaganza, packed to the gills with exciting puzzles, memorable characters, and a twisting plot. Ms. Allaway had the pleasure of outlining an entire chapter of the experience, providing initial level design and writing for the entire section, alongside fellow contractor Alexander Bevier, and lead designer Dave Gilbert.


2064: Read Only Memories

2064: Read Only Memories is a visual novel set in a cyberpunk universe. Players follow a journalist as they investigate one of their friends going missing, and end up uncovering something much, much greater. Jennifer was the lead writer on the re-make of the existing game Read Only Memories, rewriting much of the games existing dialogue, adjusting plot structures, and adding new content. 2064 is out now on PC, Mac, Linux, Steam, and PS4.


Overdose was made during Global Game Jam 2016, where it was nominated for Best Design and Best Audio in Brooklyn, NY’s jam location and is an official Indiecade 2016 selection. Players are chronically ill patients, who must take many pills a day to function. The screen remains white to tell you that you are healthy, and as it turns another color, you become sick. The way to cure the sickness is take the opposite colored pill, and the screen comes back to white. The theme and mechanics were inspired by both Jennifer’s experience with chronic illness, and her mother’s 6 year battle with Lyme Disease.


Shardlight is a point and click adventure game following Amy Wellard, a woman dying of Green Lung. As she searches for a cure, she also uncovers a nest of political intrigue and betrayal. Jennifer is responsible for editing and rewriting much of the dialogue as a contract narrative editor, as well as writing an original song for the music’s score. Shardlight may be purchased on Steam now.

The Hill

The Hill is a text adventure developed during the IGDA Writing SIG’s game jam focusing on games with extensive stories to tell. Developed with Rachél Bazelais, the game focuses on a lesbian EOD specialist in the height of the the Iraq war, and her partner’s grief at her loss. The Hill can be played for free here.