Overdose was made during Global Game Jam 2016, where it was nominated for Best Design and Best Audio in Brooklyn, NY’s jam location and is an official Indiecade 2016 selection. Players are chronically ill patients, who must take many pills a day to function. The screen remains white to tell you that you are healthy, and as it turns another color, you become sick. The way to cure the sickness is take the opposite colored pill, and the screen comes back to white. The theme and mechanics were inspired by both Jennifer’s experience with chronic illness, and her mother’s 6 year battle with Lyme Disease.

Overdose
Posted on by Jennifer Allaway
Published by Jennifer Allaway
Jennifer Allaway is an MFA candidate of Game Design at the NYU Game Center. She's a freelance narrative and game designer who works on experimental board games, point and click adventure games, experiential mobile games, and much much more. View all posts by Jennifer Allaway