“One year ago, a demon possessed you; forcing you to tear a trail of bloodshed through New York City. Your salvation finally comes in the form of the Unavowed – an ancient society dedicated to stopping evil.
You are free, but your world is in tatters. You have no home, no friends, and are wanted by the police. Your old life is gone, but perhaps you can start a new one. Join the ranks of the Unavowed, and fight against the oncoming darkness…”
Unavowed is Wadjet Eye Games’ next point-and-click adventure extravaganza, packed to the gills with exciting puzzles, memorable characters, and a twisting plot.
After being extremely impressed with the quality of my work on Shardlight, Wadjet Eye’s CEO invited me back to work on Unavowed. This time, I got to outline an entire level of the game. I provided extensive narrative documentation and outlines of the direction I was taking things. I wrote lots of dialog and interactions with characters in the level. Much of the original concepts, background art and banter provided ended up in the final game.
Unavowed was later nominated for a 2019 IGF in Narrative Excellence.